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War Anti-Entrosa Alebania
This system was developed by the Alebania team so that Guilds can fight battles without other players interfering with performance. The system allows 2 guilds to wage wars on one of the four available maps, and can customize the time limit for the duration of the war, the release or blocking of spells, runes, mounts and/or summons.

Both guilds involved must be in active war, and leaders of both guilds must be online to create and accept the invitation. After the invitation is created, along with the conditions of the private war, the leader of the other guild must accept the invitation. Once the invitation is accepted, members of both guilds can use the command to enter the private war.

Commands
!privatewar go Get inside the arena
!privatewar help Get more info about the command
!privatewar invite, guildname Invite a guild for a private war
!privatewar reply Answer a war invite
!privatewar cancel Cancel an invite sent by your guild
!privatewar cancel war Can be used only if your guild has accepted the invite and the private war isn't started yet

Allowed maps
Edron
Yalahar
Liberty Bay
Darashia

Time options (in minutes)
30
60
90
120
150
180

Frag options
0 (no limit)
10
20
30
50
100
150
200

Block damage in area runes
✔ Yes
(Only sudden death rune will work)
✘ No
(Any rune will be allowed)

Block ultimate spells
✔ Yes
(Every ultimate spell will be blocked)
✘ No
(Any ultimate spell will be allowed)

Block new ultimate potions
✔ Yes
(Every ultimate potion will be blocked)
✘ No
(Any ultimate potion will be allowed)

Block new summons
✔ Yes
(Every summon spells will be blocked)
✘ No
(Any summon will be allowed)

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